Books

Kings of the Realm: Cruel Salvation (Book 2)

Oisin McGann

Cruel Salvation is the second book in the epic fantasy series that ties in with the groundbreaking global online strategy game Kings of the Realm.

Following the devastation of War's Harvest, where The Devourers ravaged the continent, relentlessly destroying and growing in numbers - Vallen Warnock, Kaydi, Tolka, Squall, Grutt and a few other survivors have escaped across the sea to Vinland.

Cruel Salvation follows the first landings of the new-settlers as they rebuild their lives in a new world, filled with new dangers. Allies and enemies are thrown together in a bid to survive and create a new way of life. The gruelling journey has left many dead, while others are starving and weak, but some are hungry for power . . .

Cruel Salvation delves deeper into the world of Kings of the Realm, revealing more of the exhilarating conflict, betrayal and hope that has consumed players and readers alike.

*** Based on the massive multiplayer (MMO) fantasy strategy game Kings of the Realm. For the first time in gaming history, gamers can engage seamlessly on any internet device.***

*** Already a #1 on independent game watchlists, Kings of the Realm is building an avid online following.***

***The books give players a closer view of the game world and contain exclusive clues and insights of how the gameplay operates. Key characters and objects in Cruel Salvation will be available as playable items in the game.****

***The epic adventure continues, set in the world of online gameplay. Cruel Salvation features real players as part of the story and the action takes place on maps and locations that appear in-game, creating a fully interactive reading and playing opportunity for gamers***

***Perfect for fans of George R. R. Martin's Game of Thrones, David Gemmell, Robert Jordan and MMO games such as Civilization V, World of Warcraft andWarhammer Online.***

***Written by the bestselling and award-winning author Oisin McGann***

Also Available:
Kings of the Realm: War's Harvest

About the author:
Oisín McGann is a full-time author and illustrator. He has written and illustrated over twenty-five books for all ages of reader, in genres ranging from science fiction to fantasy, from comedy horror to conspiracy thriller. He is married with three children, a dog and a cat. Oisín now lives somewhere in the Irish countryside, where he won't be heard shouting at his computer.

Kings of the Realm: War's Harvest (Book 1)

Oisin McGann

The first book in an epic fantasy tie-in series for the global release of the online strategy game Kings of the Realm.

They've sown the seeds of war, but they won't reap the harvest . . .

Chasing immortality, a group of Trinity veterans - led by the famous Giddion Warnock - open a long-forgotten tomb in the plain of Ahten, releasing an ancient and hungry evil. Vallen, Giddion's younger brother, escapes the tomb and races across the realm to warn of the world-destroying Devourers that have been unleashed. But will anyone believe him?

War's Harvest follows Vallen and the fortunes of those of he meets across the continent - from Tolka, a Celestial ambassador to Squall, an Earth Clan warrior and Seliza, a Salamander witch - as they betray allegiances, forge alliances and watch their homelands destroyed.

Exciting and fast paced, War's Harvest provides an engrossing history to the vivid world that Kings of the Ream players experience online.

*** Based on the massive multiplayer (MMO) fantasy strategy game Kings of the Realm. For the first time in gaming history, gamers can engage seamlessly on any internet device.***

*** Already a #1 on independent game watchlists, Kings of the Realm has begun to build an avid online following.***

***This book gives players a closer view of the world, with an epic adventure set immediately before online gameplay begins.***

***Contains exclusive clues and insights for players of how the gameplay operates. Key characters and objects in War's' Harvest will be available as playable items in the game.***

***Perfect for fans of George R. R. Martin's Game of Thrones, David Gemmell, Robert Jordan and MMO games such as Civilization V, World of Warcraft andWarhammer Online.***

***Future books will feature real players as part of the story, creating a fully interactive reading and playing opportunity for gamers.***

About the Author:
Oisín McGann is a full-time author and illustrator. He has written and illustrated over twenty-five books for all ages of reader, in genres ranging from science fiction to fantasy, from comedy horror to conspiracy thriller. He is married with three children, a dog and a cat. Oisín now lives somewhere in the Irish countryside, where he won't be heard shouting at his computer.

*Dont miss Kings of the Realm: Cruel Salvation, the second novel in the series , coming in 2014.*

Rat Runners

Oisin McGann

Four young criminals. One simple task: steal a mysterious box from the daughter of a dead scientist. They have to follow her, bug her phone, hack her computer, search her home, all without her knowing.

But WatchWorld run this city now. On every street are cameras, X-ray scanners, microphones. Terrifying Safe-Guards can see through walls, hear your heartbeat, analyze the smell of your sweat. Their motto? If you've nothing to hide, you've nothing to fear.

But Nimmo, Scope, Manikin and FX, who work in the blind-spots of the city's shady underworld, are soon caught in a maze of deception, treachery and murder... will they make it out of the rat-runs alive?

Merciless Reason

Oisin McGann

Nate Wildenstern has been on the run from his family for the past three years, but he is about to discover that the murderous Wildensterns cannot be hidden from forever... Megalomaniac and extremely dangerous cousin Gerald has been advancing his research into intelligent particles, with the intention of creating the ultimate engimal. Can Nate return to the Wildenstern estate incognito, and take his revenge upon Gerald?

Armouron: Lying Eyes

Oisin McGann

THE ARMOURON
Elite warriors who banded together centuries ago to fight for justice and for freedom.

PLANET EARTH
Under the control of a huge corporation, led by the power-mad Chairman.

THE CADETS
Trainee gladiators at the Nu-Topian Academy - where something is very, very wrong.

SALT
The grizzled old master of the armour workshop, with a secret in his past.

THE STORY
On a training mission in the city at night, the Armouron come across a massive war machine standing in the middle of the city's largest park. Thinking it must be a hologram, as there is no other way it could have landed without anybody noticing one of them throws a stone at it. It responds by turning its guns on him and blowing a hole in the spot where he was standing a few seconds earlier.
Chaos ensues. The machine had been put in the park to test an experimental cloaking device. It had treated the stone throwing as an attack and deactivated the cloak to use its weapons. The White Knights descend to enforce order and the park is cordoned off...

Armouron: The Armoured Ghost

Oisin McGann

THE ARMOURON
Elite warriors who banded together centuries ago to fight for justice and for freedom.

PLANET EARTH
Under the control of a huge corporation, led by the power-mad Chairman.

THE CADETS
Trainee gladiators at the Nu-Topian Academy - where something is very, very wrong.

SALT
The grizzled old master of the armour workshop, with a secret in his past.

THE STORY
The book opens with an old knight on a distant planet, fighting to keep five medallions from the
Armouronaut, a robot built from the armour of ancient knights and powered by the mysterious thirteenth medallion. It was created by the chairman to defeat the Amouron and destroy all it came into
contact with.
Ten years later, the four orphan apprentices are taken under Salt's wing at the Academy. As this happens, they realise they have all been harbouring suspicions that the Gladiator Games are fixed. As they set about investigating the games, Salt enlists them into the Amouron.
When they start operating as knights for the first time the Chairman is so alarmed at what seems to be the re-emergence of his old enemies that he awakens the Amouronaut and sends it against them.

Small-Minded Giants

Oisin McGann

Beyond the huge domed roof of Ash Harbour, a city built inside a hollowed-out mountain, deadly storms and Arctic temperatures have stripped the Earth bare. Resources are limited and access to power is all-important. Sinister bodies reign supreme, undercover operations are rife and every move is monitored by the Clockworkers and Dark-Day Fatalists. When sixteen-year-old Sol Wheat's father goes missing and is accused of murder, Sol sets out to find out why, and in doing so uncovers the harsh reality behind Ash Harbour.

Wisdom of Dead Men

Oisin McGann

If you're head of the Wildenstern clan, you can expect someone'll try to kill you at some point or another. And usually when someone does, it's a member of your own family.

But, right now Berto Wildenstern, and his brother Nate, have more pressing matters on their minds . . . local women seem to be spontaneously combusting and no one's quite sure why!

Wild mechanical creatures, explosions, deceptions, twists and turns with a host of fantastic otherworldly characters - imagine The Godfather meets Philip Reeve and you have Wisdom of Dead Men.

Ancient Appetites

Oisin McGann

Nate Wildenstern's brother has been killed, and the finger is pointed at him . . .

After nearly two years, eighteen-year-old Nate returns home to the family empire ruled by his father - the ruthless Wildenstern Patriarch. But Nate's life is soon shattered by his brother's death, and the Rules of Ascension, allowing the assassination of one male family member by another, means he's being blamed. He knows that he is not the murderer, but who is?

With the aid of his troublesome sister-in-law, Daisy, and his cousin Gerald, he means to find out. But when the victims of the family's tyrannical regime choose the funeral to seek their revenge, they accidentally uncover the bodies of some ancient Wildenstern ancestors, one of whom bears a Patriarch's ring. The lives of Nate and his family are about to take a strange and horrifying turn . . .

Strangled Silence

Oisin McGann

When pretty, talented and very ambitious Amina Mir manages to land a newspaper work experience placement she thinks it might just be making coffee and following-up tame stories. But then, when by chance she's sent to interview Ivor MacMorris, a veteran of the war in Sinnostan who's just won millions on the lottery, but bizarrely hasn't spent a penny, things start to get interesting . . . and dangerous.

Ivor thinks he's been made to forget what happened in Sinnostan. He believes false memories of how and why he lost an eye have been planted in his brain and that he's being followed by threatening faceless people. At first Amina thinks Ivor's suffering from some sort of post-traumatic stress disorder, but soon Ivor, conspiracy theorist Chi Sandwith and events persuade Amina that she could have stumbled into one of the biggest and most terrifying cover-ups ever.

Biography

Born in Dublin in 1973, Oisin spent his childhood there and in Drogheda, County Louth. Unable to conceive of a way to make a living from writing fiction, he decided to fund his dreams of being an author by working as an illustrator (yes, he was that naive). He signed up for a design and print foundation course and then studied animation at Dun Laoghaire School of Art and Design. Setting up as a freelance illustrator/artist, he then took up a position at Fred Wolf Films, working on the animated series of Zorro. After completing his contract, he decided to expand his horizons and left for London to seek his fortune. He found gainful employment as a security guard, watching over trains and then hospitals. Following three and a half years of working in advertising he became increasingly concerned for his immortal soul. He returned to Ireland much as he had left - with no job, no home and some meagre savings. Ever the optimist, he now works once more as a freelance illustrator and mercenary artist by day and escapist writer by night. He hopes one day to have a decent job, with a pension, a health plan and paid annual holidays.