The year is 1964. Bobby Bailey doesn't realize he is about to fulfill his tragic destiny when he walks into a US Army recruitment office. Secretive, damaged, innocent, trying to forget a past and looking for a future, Bobby is the perfect candidate for a secret US government experimental program, an unholy continuation of a genetics program that was discovered in Nazi Germany nearly 20 years earlier in the waning days of World War II. Bailey's only ally and protector, Sargent McFarland, intervenes, which sets off a chain of cascading events that spin out of everyone's control. As the titular monsters of the title multiply, becoming real and metaphorical, the story reaches a crescendo of moral reckoning.
A 360-page tour de force of visual storytelling, Monsters' narrative canvas is copious: part familial drama, part thriller, part metaphysical journey, it is an intimate portrait of individuals struggling to reclaim their lives and an epic political odyssey that plays across two generations of American history.
Monsters is rendered in Windsor-Smith's impeccable pen-and-ink technique, the visual storytelling, with its sensitivity to gesture and composition, the most sophisticated of the artist's career. There are passages of heartbreaking tenderness, of excruciating pain, of redemption and sacrifice, and devastating violence. Monsters is surely one of the most intense graphic novels ever drawn.
This exquisitely illustrated epic bursts with emotion, insight, and empathy. Five decades into his already influential career, Windsor-Smith has created his magnum opus