New and forthcoming
Maximum Ride and the other members of the Flock have barely recovered from their last arctic adventure when they are confronted by the most frightening catastrophe yet. Millions of fish are dying off the coast of Hawaii and someone – or something – is destroying hundreds of ships. Unable to discover the cause, the government enlists the Flock to help them get to the bottom of the disaster before it's too late.
While Max and her team are exploring the depths of the ocean, their every move is being carefully tracked by Mr. Chu – a criminal mastermind with his own plans for the Flock. Can they protect themselves from Mr. Chu's army of mercenaries and save the ocean from utter destruction?
Provocative, startling, prophetic, and more relevant than ever, The Handmaid's Tale has become a global phenomenon. Now, in this stunning graphic novel edition of Margaret Atwood's modern classic, the terrifying reality of Gilead is brought to vivid life like never before.
"Everything Handmaids wear is red: the colour of blood, which defines us." Offred is a Handmaid in the Republic of Gilead, where women are prohibited from holding jobs, reading, and forming friendships. She serves in the household of the Commander and his wife, and under the new social order she has only one purpose: once a month, she must lie on her back and pray that the Commander makes her pregnant, ecause in an age of declining births, Offred and the other Handmaids are valued only if they are fertile. But Offred remembers the years before Gilead, when she was an independent woman who had a job, a family, and a name of her own. Now, her memories and her will to survive are acts of rebellion.
The Handmaid's Tale and its iconic images - the red of the Handmaids, the blue of the Wives, the looming ileadean Eye - have been adapted into a film, an opera, a ballet, and multi-award-winning TV series. This groundbreaking new graphic novel edition, adapted and featuring arresting artwork by Renée Nault, is destined to become a classic in its own right.
Cassandra Darke is an art dealer, mean, selfish, solitary by nature, living in Chelsea in a house worth £7 million.
She has become a social pariah, but doesn’t much care. Between one Christmas and the next, she has sullied the reputation of a West End gallery and has acquired a conviction for fraud, a suspended sentence and a bank balance drained by lawsuits. On the scale of villainy, fraud seems to Cassandra a rather paltry offence – her own crime involving ‘no violence, no weapon, no dead body’.
But in Cassandra’s basement, her young ex-lodger, Nicki, has left a surprise, something which implies at least violence and probably a body . . . Something which forces Cassandra out of her rich enclave and onto the streets. Not those local streets paved with gold and lit with festive glitter, but grimmer, darker places, where she must make the choice between self-sacrifice and running for her life.
A beautifully crafted graphic novel adaptation of Harper Lee’s beloved American classic.
‘Shoot all the bluejays you want, if you can hit ‘em, but remember it’s a sin to kill a mockingbird.’
A haunting portrait of race and class, innocence and injustice, hypocrisy and heroism, tradition and transformation in the Deep South of the 1930s, Harper Lee’s To Kill a Mockingbird remains as important today as it was upon its initial publication in 1960, during the turbulent years of the Civil Rights movement.
Now, this most beloved and acclaimed novel is reborn for a new age as a gorgeous graphic novel. Scout, Jem, Boo Radley, Atticus Finch and the small town of Maycomb, Alabama, are all captured in vivid and moving illustrations by artist Fred Fordham.
Enduring in vision, Harper Lee’s timeless novel illuminates the complexities of human nature and the depths of the human heart with humour, unwavering honesty and a tender, nostalgic beauty. Lifetime admirers and new readers alike will be touched by this special visual edition.
Look – anyone who invents something really great has a moment where they think it's going to destroy the world.
For the first time in her life, Fin is off the network. A few months ago, she was the inventor of a programme so powerful, so unusual that she was untouchable.
Until she wasn't.
Meanwhile, people have started disappearing from the streets of the city and the technology she created might be implicated.
Square Eyes is a graphic novel about a future where the boundaries between memory, dreams and the digital world start to blur. It’s a kaleidoscopic mystery story which asks: in a city built on digital illusion, who really holds the power? What is weakness? And when is it most dangerous?
A powerful and deeply affecting graphic memoir that explores identity, guilt and the meaning of home for a postwar German
Nora Krug grew up as a second-generation German after the end of the Second World War, struggling with a profound ambivalence towards her country's recent past. Travelling as a teenager, her accent alone evoked raw emotions in the people she met, an anger she understood, and shared.
Seventeen years after leaving Germany for the US, Nora Krug decided she couldn't know who she was without confronting where she'd come from. In Heimat, she documents her journey investigating the lives of her family members under the Nazi regime, visually charting her way back to a country still tainted by war. Beautifully illustrated and lyrically told, Heimat is a powerful meditation on the search for cultural identity, and the meaning of history and home.
The First Graphic Adaptation of the Multi-Million Bestseller
'12th June, 1942: I hope I will be able to confide everything to you, as I have never been able to confide in anyone, and I hope you will be a great source of comfort and support.'
In the summer of 1942, fleeing the horrors of the Nazi occupation, Anne Frank and her family were forced into hiding in the back of an Amsterdam warehouse.
Aged thirteen when she went into the secret annexe, Anne Frank kept a diary in which she confided her innermost thoughts and feelings, movingly revealing how the eight people living under these extraordinary conditions coped with the daily threat of discovery and death.
Adapted by Ari Folman, illustrated by David Polonsky, and authorized by the Anne Frank Foundation in Basel, this is the first graphic edition of the beloved diary of Anne Frank.
'Astonishing and excruciating. Its gnaws at us still' New York Times Book Review
'A modern classic' The Times
'Mesmerizing... Polonsky creates unforgettable panels that enable us to see Anne Frank's writing in a fresh light' Frankfurter Allgemeine Zeitung (Germany)
Melancholy and funny, personal and surreal, Passing for Human is a neurological coming-of-age story in which Liana Finck goes in search of that thing she has lost – her shadow, that part of her that has always felt as though she is living in exile from the world. On a quest for self-understanding and self-acceptance, along the way, she seeks to answer some eternal questions: What makes us whole? What parts of ourselves do we hide or ignore or chase away – because they’re embarrassing, or inconvenient – and at what cost?
Part magical odyssey, part feminist creation myth, Passing for Human is most of all an extraordinary, moving meditation on what it means to be an artist and a woman.