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Kathy Reichs' Virals series has been an enormous hit with Young adult and adult readers alike. In this collection of short stories, Kathy ties up all the loose ends in Tory's world
Fans of the Virals series will be thrilled with this companion volume that includes three short stories originally published as digital short stories as well as an all-new, never-before-seen Virals adventure! Shift, Swipe, Shock and the new story Spike give further glimpses of the Virals' world as they work with Tory's famous great aunt, Temperance Brennan, to solve more mysteries, take a look at where it all started before they became Virals, and get to the bottom of an attempted sabatoge at Kit and Whitney's wedding.
Tory Brennan is as fascinated by bones and dead bodies as her famous aunt, acclaimed forensic anthropologist, Tempe Brennan. However living on a secluded island off Charleston in South Carolina there is not much opportunity to put her knowledge to the test. Until she and her group of technophile friends stumble across a shallow grave containing the remains of a girl who has been missing for over thirty years.
With the cold-case murder suddenly hot, Tory realises that they are involved in something fatally dangerous. And when they rescue a sick dog from a laboratory on the same island, it becomes evident that somehow the two events are linked.
On the run from forces they don't understand, they have only each other to fall back on. Until they succumb to a mysterious infection that heightens their senses and hones their instincts to impossible levels. Their illness seems to have changed their very biology - and suddenly it's clear that the island is home to something well beyond their comprehension. It's a secret that has driven men to kill once. And will drive them to kill again...
Tory Brennan - great niece of Dr Temperance Brennan - and the Virals return for their most terrifying adventure yet.
Morris Island has barely had a chance to return to normality after the high profile trial of the Gamemaster, when two local students seem to vanish into thin air.
Tory Brennan and the Virals pack move quickly in their attempts to discover what has happened to their twin classmates. But the pack’s canine powers are growing wilder, and it is becoming ever harder to conceal the secret which protects them.
When Tory and her friends find evidence of blood in the students’ basement, they realise that the disappearance is no game.
But in order to save the twins, the Virals must risk the exposure of their powers, and in doing so put even their own lives in terrible danger.
Tory Brennan, great niece of Dr Temperance Brennan, and the Virals return for their most terrifying adventure yet.
Life appears peaceful on Loggerhead Island – rescued from financial disaster, the research institute is flourishing once more. But the tranquility is quickly shattered when Tory Brennan and her technophile gang discover a mysterious box buried in the ground.
A seemingly innocent treasure hunt soon turns into a nightmarish game of puzzles, as it becomes clear that one false move will lead to terrible, explosive consequences.
The clock is ticking. Can Tory and the Virals crack the code in time to save the city - and their own lives?
A terrifying new adventure for Tory Brennan – great niece of Dr Temperance Brennan – and the Virals as they come face to face with their greatest enemy.
Tory Brennan and the Virals pack are forced to confront the existence of a rival pack – The Trinity – who want them off the scene – declaring war by engraving ‘One Territory. One Pack’ on a local landmark. What’s more this pack’s powers seem stronger and their eyes glow red rather than golden when they flare.
Chance Claybourne, who now owns his father’s pharmaceutical company, shares The Trinity’s powers – he accidentally infected himself and his ex-lab tech Will Speckman. Chance claims he’s on the Virals’ side but can they trust him? And if Speckman is one of The Trinity, who are the other two?
As the tension mounts between the two packs an even greater threat looms. Covert government agents are closing in on them, determined to find out exactly how their powers work, to experiment on them. Have The Trinity pack given them Virals to save themselves? Or are both packs at risk?
Teaching other kids how to be funny is the toughest gig that Jamie Grimm has ever had, and with the highest stakes. If he fails, his school library will be shut down for good!
Even though he has a national contest trophy and a TV show under his belt, Jamie Grimm isn't one to sit back and relax. When his school has a major funding crisis, Jamie hits on a bright idea to save the day – a comedy class for the other students. Little does he know that making jokes and teaching jokes are two very different things... and he's only good at one of them.
With the fate of his school's library on his shoulders, Jamie has to dig deep to see if he has what it takes to succeed at his most difficult challenge yet.
Jamie Grimm is back and better than ever in the third episode of James Patterson's bestselling I Funny series. Finding himself one step closer to his dream of being the best kid comic in the world, Jamie faces his biggest challenge yet.
After scoring big on national TV in the semifinals contest, everyone back home is jumping on the Jamie Grimm bandwagon, and all the attention might be going to his head. Not only are his friendships starting to suffer, but the pressure of coming up with his best material ever for the ultimate standup act to snag the final win in Hollywood is pushing Jamie to the brink. Suddenly, life isn't looking very funny anymore. Can Jamie take the grand prize without pushing away his fans, friends and family?
Middle schooler Jamie Grimm has big dreams of being the best stand-up comic in the world – and he won't let the fact that he's in a wheelchair get in his way.
After winning the New York state finals in the Planet's Funniest Kid Comic Contest, Jamie's off to Boston to compete in the national semi-finals. But when one of his best buddies runs into trouble at school and a sudden family health scare rears its head, Jamie has to put his comedic ambitions on hold and stand by the people he cares about.
Can Jamie pass up the big competition for the sake of his friends and family?
Everybody’s favourite kid comic, Jamie Grimm, is out to conquer the world – with laughter, of course!
Comedian Jamie Grimm can’t help feeling like he’s reached the top – he has his own smash hit TV show and he’s won a national funny-kid competition. But now he’s taking his fame and fortune to international levels by competing in the upcoming world kid comic contest! Will Jamie prove that he’s the funniest kid on earth – or does he stand (or sit!) to lose his crown?
Jamie Grimm is a middle schooler on a mission: he wants to become the world's greatest stand-up comedian - even if he always seems to 'choke' in the spotlight. When Jamie finds out about a contest called the Funniest Kid on the Planet, he knows it's time to face his fears and enter. But are the judges rewarding him out of pity because he happens to be in a wheelchair, like his bullying cousin Stevie suggests? And will Jamie ever share the secret of his troubled past - and reason for his disability - instead of hiding behind his comedy act?
In this highly illustrated book that's as heartfelt as it is hilarious, James Patterson dishes out heaps of jokes that will have readers rolling on the floor and cheering for more.
#1 New York Times bestselling novelist Harlan Coben partners with a talented debut illustrator in this fantastical and funny adventure for fans of David Wiesner and William Joyce.
Have you ever noticed how magical your family fridge is?
Neither has Walden...until now.
Suddenly he finds himself transported into one of his own drawings on the fridge as he begins an unforgettable adventure.
He'll battle a crayon monster, catch an airplane ride into an old photo, escape a troop of monkeys and much more. All of the items displayed there have come alive to bring him a new understanding of his big, busy family.
You'll love studying the dynamic, detailed illustrations in this zany, surprise-filled journey that culminates in a heartfelt appreciation of those closest to us.
Published: 22 Mar 2018
In the dramatic conclusion to the bestselling Confessions series, Tandy Angel's next murder case could be her own!
Tandy Angel is losing her mind – or so she thinks. Even as she's forced to fight for the family company, she's imagining new dangers in every shadow. And as her detective prowess is called into question and her paranoia builds, she has to face the very real possibility that the stalker she's convinced will take her life could be all in her head – or the very real danger that finally brings her down.
WHEN YOUR FAMILY IS ALL YOU HAVE . . .
Scarred by the deaths of their parents and accusations of murder, Tandy Angel and her siblings start a new life in Paris under the watchful eye of an uncle they hardly know.
BUT THEY'VE BETRAYED YOU TIME AND AGAIN . . .
A born detective, Tandy discovers a locked room in her grandmother's house that holds ugly secrets about her family's treacherous past.
WHO CAN YOU REALLY TRUST?
As Tandy delves deepr into the mysteries, the stakes get dangerously high when her family's enemies seek the ultimate revenge for long-ago sins.
THE BRIGHT LIGHTS OF PARIS ARE ABOUT TO GO DARK.
CONFESS IF YOU DON'T FEEL SAFE.
Young women from New York's most exclusive neighbourhoods are being murdered, and the police aren't looking for answers in the right place.
CONFESS IF YOU DON'T TRUST ANYONE.
Enter Tandy Angel. The first case she nailed was the mystery of her magnificently wealthy parents' deaths. Now she's working to exonerate her superstar brother in his glamorous girlfriend's murder. And danger just got closer.
CONFESS IF YOU'RE IN TOO DEEP.
One of the victims of the recent murder streak was a student at Tandy's own elite school. She has a hunch it may be the work of a serial killer, but the NYPD isn't listening to her... and Tandy can't ignore the disturbing fact that she fits the profile of the killer's targets. Can she untangle the mysteries before she becomes the next victim?
THE CONFESSIONS REVEAL ALL.
On the night Malcolm and Maud Angel are murdered, their daughter, Tandy, knows just three things: 1. She was one of the last people to see her parents alive. 2. She and her brothers are the only suspects. 3. She can’t trust anyone – maybe not even herself. Having grown up under their parents’ intense perfectionist demands, none of the Angel children have come away undamaged.
Tandy decides that she will have to solve the crime on her own, but digging deeper into her powerful parents’ affairs is a dangerous game. As she uncovers haunting secrets and slowly begins to remember flashes of disturbing past events buried in her memory, Tandy is forced to ask: What is the Angel family truly capable of?
Returning to the genre that made him the world’s bestselling author, James Patterson introduces a teen detective on a mission to bring her parents’ killer to justice, even if it means uncovering her family’s darkest secrets – and confessing some of her own.
Albert Einstein + James Patterson = A Must Read!
James Patterson has teamed up with the world's most famous genius to entertain, educate and inspire a generation of children – with the first and only kids' book series officially approved by the Albert Einstein Archives.
Twelve-year-old orphan Max Einstein (like Albert Einstein himself) is not your typical genius. Max hacks the computer system at NYU in order to attend college courses (even though she hates tests), builds homemade inventions to help the homeless, and plays speed chess in the park. Her not-so-normal life is crazy but predictable until...
Max is recruited by a mysterious organisation! Their mission: solve some of the world's toughest problems using science. She's helped by a diverse group of young geniuses from around the globe as they invent new ways to power the farthest reaches of the planet. But that's only if the sinister outfit known only as The Corporation doesn't get to her first...
Max Einstein is a heroine for the modern age and will be looked up to by readers for generations to come.
Invisible creatures attacking the school, and 12-year-old Bartholomew Bean is the only one who can stop them!
Okay, so maybe Bart is only a hero in the video game app he created. But if he reveals his identity as the genius behind the game, he'll become the most popular kid in school! Or he could secretly use the game to get back at his bullies...
Press Button A: Reveal
Press Button B: Revenge
Which would you choose?
THE NINTH AND ULTIMATE MAXIMUM RIDE STORY IS HERE!
Legions of Max fans won't be disappointed by this encore episode in the beloved series about the incredible adventures of a teenage girl who can fly.
As Maximum Ride boldly navigates a post-apocalyptic world, she and her broken flock are roaming the earth, searching for answers to what happened. All will be revealed in this last spectacular ride – a brand-new grand finale featuring all of the non-stop action, twists and turns that readers can rely on in a blockbuster Patterson page-turner!
Kenny Wright is a sixth grade 'Grandma's Boy' in a tough inner city school, struggling with bullies, schoolwork and keeping his detentions secret from his 'G-ma'. Though in his active imagination he's a world-famous superhero, Stainlezz Steel, who fights crime, saves lives and rescues helpless animals.
But now Kenny’s neighbourhood need him – can he step up in his real life and help his ‘G-ma’ save the best School Principal he’s ever had?
In James Patterson's first highly illustrated 'diary fiction' story for teens, the mega-bestselling author's most endearing and original teen heroine ever proves that everyone can use a helping hand once in a while.
Margaret 'Cuckoo' Clarke recently had a brief stay in a mental institution following an emotional breakdown, but she's turning over a new leaf with her 'Happiness Project'. She's determined to beat down the bad vibes of the Haters, the Terror Teachers, and all of the trials and tribulations of high school by writing and drawing in her diary. And when life gets really tough, she works through her own moments of uncertainty through imaginary conversations with her favourite literary characters.
Cuckoo's also got a nearly impossible mission: she, along with her misfit band of self-deprecating friends (who call themselves 'the Freakshow') decide to bridge the gap between warring cliques and 'bring the Nations together'. Not everyone is so willing to join hands and get along, but Cuckoo never stops smiling... until one of her closest friends, pushed to desperation by a Hater prank, decides that enough is enough.