Topher and his father are trying to get over the death of Topher's mother, an Egyptologist, when they take in a stray cat. This cat bears an uncanny resemblance to a cat ornament given to Topher by his mother and so they name it 'Ka', meaning 'double'. Topher becomes very attached to Ka and is puzzled by her mysterious absences. One day when he is playing a computer game with an Egyptian theme, Ka jumps on the keys and spells out the name Bubastis, which was the centre of cat worship in Ancient Egypt. Could Ka really be leading a double life and what is she trying to tell Topher?
Jack and his dad are runaways. Jack’s father recently turned whistleblower, revealing the truth about the illicit dealings of some powerful people. Realising that he and Jack might be in danger, Dad drives them to a remote shooting lodge in the Scottish Highlands, where they intend to lay low.
In the cornfield beside the lodge stands a scarecrow. When Jack witnesses something incredible, he begins to realise that it is no ordinary scarecrow – it is alive, hungry and fuelled by rage. And when Dad’s enemies begin to converge on the lodge, the scarecrow might just turn out to be Jack’s best hope of survival.
After his father goes missing in the Great War, Owen is abandoned to live with his cruel aunt, and wishes he could escape his life of drudgery in her small seaside guesthouse. There he meets a mysterious guest, who appears to make his ventriloquist’s dummy speak, even in his sleep. Soon Owen realises that the dummy, Mr Sparks, can really talk – and he’s looking for a newer, younger puppetmaster. But Mr Sparks has a dark past . . .
Alone and penniless after his father is killed in a cotton mill accident, fourteen-year-old William faces the rest of his childhood in a brutal workhouse. Then his long-estranged uncle Seth sends for him, and William thinks his fortunes are changing. But arriving at Uncle Seth's grand house in North Wales, Jessop Rise, William encounters a ghostly figure. It soon becomes clear that the place is haunted by more than just one ghost. But who are the spectral creatures that prowl about the estate? What are they trying to tell William? And what is the dark secret that Uncle Seth has been keeping for so long? As William uncovers the clues, he finds himself caught up in a dark and terrifying mystery.
Thirteen-year-old Jack Morrow is haunted by the past. For Jack is a Timesmith, someone with the ability to travel through Sorrowlines, the channels that connect every gravestone with the date of the person’s death.
Desperate to help his family, Jack finds himself in a secret world deep under the streets of 1940’s London. Hunted by the undead knights of the Paladin, Jack must find the fabled lost sword of Durendal before it can be used to resurrect the Paladin’s evil master, Rouland.
Ka, the time-travelling cat, has disappeared, leaving just one clue. Topher soon realises that she has gone back to Elizabethan England, and he fears that Ka is in terrible danger. Cats were tortured in Tudor England, so Topher must try to find her before it is too late. In doing so, he meets Queen Elizabeth and Doctor Dee, the court magician and astronomer, who thinks Ka can help him find the elusive Philosopher's Stone.
An exciting and transporting fantasy, exploring both contemporary and ancient issues.