Holomonsters
by2 books in this series
#1 - Holomonsters
Holomonsters – join the game that comes alive . . .
In Holomonsters, your bedroom can become a battlefield, as monsters, spells and artefacts are brought to life through the magic of hologram technology.
But when superfan Newt Hawkin is invited to Holomonsters HQ to test a new version of the game, he discovers its engineers are using real magic to take it to dangerous new levels.
Can Newt stop them before the holomonsters break free from their creators' control for good . . . ?
In Holomonsters, your bedroom can become a battlefield, as monsters, spells and artefacts are brought to life through the magic of hologram technology.
But when superfan Newt Hawkin is invited to Holomonsters HQ to test a new version of the game, he discovers its engineers are using real magic to take it to dangerous new levels.
Can Newt stop them before the holomonsters break free from their creators' control for good . . . ?
#2 - Holomonsters: The Alpha Rune
Newt Hawkin has become what he’s always dreamt of being – a Holomonsters Champion.
Life on the road is everything he’d hoped for: the battles, the fans, the fame. But Newt is hiding a dangerous secret: he never used the Omega Code to shut down the super holograms.
So when an enormous monster is spotted prowling the Scottish Highlands, Newt’s lie unravels. The Chimera Corporation is back, and they’re activating a network of magical henges across the British Isles. To stop them, Newt and his friends must go to each site and defeat the terrifying boss holomonsters guarding them.
But the deeper into his mission he gets, the more Newt’s good reputation crumbles. Fans turn against him, misinterpreting his heroic acts; the press twists his every move. And with each henge he touches, Chimera's true plan edges closer to completion.
As the stakes rise, Newt must ask himself whether being a champion worth it if the whole world pays the price?
Life on the road is everything he’d hoped for: the battles, the fans, the fame. But Newt is hiding a dangerous secret: he never used the Omega Code to shut down the super holograms.
So when an enormous monster is spotted prowling the Scottish Highlands, Newt’s lie unravels. The Chimera Corporation is back, and they’re activating a network of magical henges across the British Isles. To stop them, Newt and his friends must go to each site and defeat the terrifying boss holomonsters guarding them.
But the deeper into his mission he gets, the more Newt’s good reputation crumbles. Fans turn against him, misinterpreting his heroic acts; the press twists his every move. And with each henge he touches, Chimera's true plan edges closer to completion.
As the stakes rise, Newt must ask himself whether being a champion worth it if the whole world pays the price?

